![]() ![]() ![]() ![]() When they look familiar, you'll be able to orient yourself. If you're not sure exactly where to go, just look at the copious images on each page. Head down path to lower bridge and into Maray tree base. Use path back to first Maray node return to hunrath, use Maray node to return stone arch. Use mine node to return to mine tunnel, use villein node to return to Maray until all villein nodes are in original worlds. In every chapter, there's a table of contents at the bottom showing Obduction in its entirety. use central mine node in sphere 2 to enter Maray. In long chapters, there's a table of contents at the top of the page. Every page flows into the next, and you can use the quick navigation box just above to hop to the previous or next area. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places. We've organized our Obduction guide based on worlds and what you do in them, so each section is a world, and chapter's name represents a puzzle or an objective. The really weird thing is that apart from that one area, the puzzles in this game were pretty good, which shows that for every other part of the game they seemed to have a decent grasp of puzzle design. ![]()
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